But even with their experience emulating an offline version of the game, getting NFS:W back online wasn't easy.Ĭar meets are a popular community event on Soapbox Race World servers.
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So in March of 2017, berkay2578 and Nilzao announced the Soapbox Race project, an ambitious upgrade to the offline version that would include features so players could run their own private servers. However, that first version of World was missing the one thing that made it unique: multiplayer. Before long, those players filled 452 pages of a forum thread centered on the offline project, and the community spread to both Facebook and a dedicated site. Those early efforts were fueled by the motto "there is no real end for NFS:W until we say so." It became the rallying cry for thousands of players who weren't ready to say goodbye. These two players loved World despite its flaws, and when EA shut down its official servers in 2015, they were instrumental in building a version that could be played offline. It's no surprise that most players got bored and moved on. You couldn't even go past level 10 without buying a starter pack. Rewards from races, like cash or new parts, came frequently, but buying new cars or expanding your garage was exorbitantly expensive. It was a neat idea, but World was unnecessarily grindy and favored those who bought their way to the top. Like any true Need For Speed, World was all about customizing your car and driving dangerously-only you did so in a big open world filled with strangers. The idea was that players would roam an open world, challenging each other to races or getting into chases with computer-controlled police cruisers. Back in 2010, Need For Speed: World billed itself as an MMO hybrid of Need For Speed: Most Wanted and Need For Speed: Carbon.